TGXExportGA
Minimum Requirements:
Features:
- Allows bone exporting
straight from 3DMAX without the use of Character Studio
- Allows exporting in Ticks
or Keyframes
Conditions required from
model in 3DMAX for a successful export:
- There are no special
preparations or restrictions when exporting an object to an .X file.
- Multiple objects can be
exported into the same file.
Exporting animations:
- The system must use bones.
- Any secondary objects that
are not part of the skin modifier must be linked to a corresponding bone.
Object to object linking is not available at this time.
- The "animations" option
must be selected for the animations to be exported.
Directions for generating
a model or animation in Max:
Under the "file" option
choose "Export.." In the "Save as type" option at the bottom of the box select
the "(*.X)" format. Choose the destination for the file to be saved.
TGXExport options:

Scene:
- Initial frame — This option
should be checked for exporting a single initial frame.
- Animation —This option
should be checked when exporting an animation. If not selected, the
animation will export as a single frame.
Frame Rate:
- Key Frames — File will save
the key frames of the animation and allow the viewer to interpolate the
increments (ticks) between each key frame.
- Ticks — File will save the
ticks of the animation. Ticks are measured at 160 ticks per key frame.
File size will be larger.
Coordinate System:
- Select the coordinate
system that you used to create the still or animation. Each system uses a
different orientation. If viewed using incompatible systems the still or
animation may appear mirrored, inverted, or distorted in some form.
Texature paths:
- Include Full File Path — This
option should be selected for every scene and animation when intended
to be viewed on the computer that the exported asset was created. If the
exported asset is to be viewed on another computer, deselect this option
but remember to supply all texture files associated with the asset.
Show in Viewer:
- Select this option if you
desire to have your exported asset automatically viewable in a selected
viewer. You must specify the path to the desired viewer. If this option
is not selected the asset will still be exported but you must load the
viewer outside of 3DSMAX® to view your exported asset.